Post by Mark Wightman on Nov 3, 2009 13:40:26 GMT
Here are the scenarios for the December Doubles, together with the Tournament Scoring information.
Scenarios
Three of the following scenarios will be used on the day. All games played in a given round will use the same scenario. No scenario will be used in more than one round.
Pitched Battle
As per page 102 of the BRB except as noted below.
Table quarters score 100pts. Bonus 100pts for killing the opposition general. Bonus of 100pts to the army that captures the most banners.
Kill the King
As per pitched battle (above) expect all characters score double VP for your opponent. The General scores triple for your opponent.
Land Grab
Calculate the VP score for damage inflicted on your opponent as per usual and then half it.
Players then score bonus points for their units that end the game in their opponents deployment zone. To count units must have a US of 5 and not be fleeing. Units score their usual VP value (half if reduced to lower than half strength). Warmachines and Characters (including their mounts) do not score these bonus points.
Bonus 100 pts for each banner in a non-fleeing unit that ends the game in your opponents deployment zone.
Seize & Hold
Three objective points are marked on centre line of the battlefield. One in the centre of the board, the others 8 inches in from either flank. Players score control points for having a non-fleeing model on these objectives at the end of their turn. The centre objective scores 2pts, whilst both flank objectives score 1pt each. The maximum score for this scenario is 24pts each.
Tournament Scoring.
For all scenarios expect Seize & Hold calculate the VP score for both teams and the difference between them and then consult the following table.
Bonus TP are then added based on the VP scored by the team
Seize & Hold will score TP as follows using the control points scored
Difference Winner TP Loser TP
0 – 1 12 12
2 – 4 14 10
5 – 7 16 8
8 – 10 18 6
12 – 14 20 4
15+ 22 2
Bonus TP are then scored based upon the CP scored by the team
CP Bonus
0 – 5 0
6 – 11 +1
12 – 17 +2
18+ +3
The maximum score from any single game is therefore 25 and the minimum 2. Rounds will be paired using the Swiss system after the first one which will be random. Opponents will not meet again in later rounds.
In the event of a tie then if the teams have played each other then their head to head game will be used as a tie-breaker. If they haven’t played each other then VPs scored will be used, then strength of schedule in the unlikely event they are still tied.
Scenarios
Three of the following scenarios will be used on the day. All games played in a given round will use the same scenario. No scenario will be used in more than one round.
Pitched Battle
As per page 102 of the BRB except as noted below.
Table quarters score 100pts. Bonus 100pts for killing the opposition general. Bonus of 100pts to the army that captures the most banners.
Kill the King
As per pitched battle (above) expect all characters score double VP for your opponent. The General scores triple for your opponent.
Land Grab
Calculate the VP score for damage inflicted on your opponent as per usual and then half it.
Players then score bonus points for their units that end the game in their opponents deployment zone. To count units must have a US of 5 and not be fleeing. Units score their usual VP value (half if reduced to lower than half strength). Warmachines and Characters (including their mounts) do not score these bonus points.
Bonus 100 pts for each banner in a non-fleeing unit that ends the game in your opponents deployment zone.
Seize & Hold
Three objective points are marked on centre line of the battlefield. One in the centre of the board, the others 8 inches in from either flank. Players score control points for having a non-fleeing model on these objectives at the end of their turn. The centre objective scores 2pts, whilst both flank objectives score 1pt each. The maximum score for this scenario is 24pts each.
Tournament Scoring.
For all scenarios expect Seize & Hold calculate the VP score for both teams and the difference between them and then consult the following table.
VP Difference | Winner TP | Loser TP |
0 – 200 | 12 | 12 |
201 – 400 | 14 | 10 |
401 – 600 | 16 | 8 |
601 – 800 | 18 | 6 |
801 – 1000 | 20 | 4 |
1001 + | 22 | 2 |
Bonus TP are then added based on the VP scored by the team
VP Scored | Bonus |
0 – 500 | 0 |
501 – 1000 | +1 |
1001 – 1500 | +2 |
1501 + | +3 |
Seize & Hold will score TP as follows using the control points scored
Difference Winner TP Loser TP
0 – 1 12 12
2 – 4 14 10
5 – 7 16 8
8 – 10 18 6
12 – 14 20 4
15+ 22 2
Bonus TP are then scored based upon the CP scored by the team
CP Bonus
0 – 5 0
6 – 11 +1
12 – 17 +2
18+ +3
The maximum score from any single game is therefore 25 and the minimum 2. Rounds will be paired using the Swiss system after the first one which will be random. Opponents will not meet again in later rounds.
In the event of a tie then if the teams have played each other then their head to head game will be used as a tie-breaker. If they haven’t played each other then VPs scored will be used, then strength of schedule in the unlikely event they are still tied.