Post by Stephen Mawson on Feb 10, 2009 16:38:18 GMT
Random partners is fine by me.
I thought what you were suggesting was that everyone submitted their 500 point forces, and only then you determined who would be playing with who. So not only random partners but effectively blind force construction.
That kind of thing is do-able, but requires more restrictions on what force selection options people can take in their 500 points. I.e 1 HQ, 1-3 Troops, no more than one of any of the other choices, etc.
Post by Stephen Mawson on Feb 11, 2009 17:35:57 GMT
I'd have said that Nids haven't changed much to be honest. Most of their stuff could fleet under the old rules so the introduction of running hasn't helped them much.
The new rules have really just altered what unit choices are best in an army. You want more troops now than you did before, often a good force will contain four troops choices, where as before you were only fielding the minimum two in order to get at the good stuff.
Post by Stephen Mawson on Feb 11, 2009 19:20:31 GMT
From 4th to 5th Nids haven't changed. The codex is still the same, and with the exception of the Carnifex and Hive Tyrant being able to run, the other assault oriented units don't move any quicker now than they did before.
Post by Stephen Mawson on Feb 12, 2009 1:06:40 GMT
Most of the improvements to the Orks are as a result of the new Codex rather than the rules revisions, although running has helped the foot boyz element of the Orks out quite a bit. Anything that gets you closer to hand to hand is a help.