This continues tonight!
A recap of the story so far:
Your band of intrepid upstanding adventurers (umm .. ), having survived a goblin attack on the road, has been hired by the church of Pharasma in Kaer Maga to investigate a series of missing corpses seemingly taken from the churches' crypt beneath their cathedral.
Valanthe (the cleric who hired you) gave you some supplies and a magic chime of opening (now 4 charges left) and asked you to find the cause of the missing bodies, put a stop to it and also explore the extent of the level of catacombs immediately below the church's crypt, making a note of any exits and entrances that they would need to seal up should they want to make use of the area later. This whole affair must remain extremely secret.
You were then locked in behind a guarded door and warned that you would need to use one charge from the chime in order to get back out that way.
You were then attacked by a Darkmantle on the stairs who cast a magical darkness and tried to squeeze the life out of one of the party until it was bashed to death by the others.
Choosing one of three locked doors, (which you opened using the chime) you passed through a corridor lined with decaying (though remarkably preserved) corpses, in which were living some poisonous spiders. You killed them after a brief if slightly disorganised battle.
The next chamber was an exquisitely carved cavernous and multi layered stone temple room containing various statues and symbols etc. The party (I'm trying to remain tone neutral here) decided to walk straight through this room pausing only briefly to look more closely at one of the statues. (*sigh*)
After taking a right at the end of a long corridor, you encountered (and butchered) an ancient decrepit looking flying undead creature which appeared to be weakened and unwell. It occupied a room used for some sort of religious ceremony.
Subtly breaking the door down to the next room, you were plunged (yet again) into magical darkness and you encountered a foul smelling small creature covered in many layers of extremely dirty looking rags. It appeared to be afraid of light and you (and well... pretty much everything) and had been hiding here from the flying undead creature. It explained that it was on a raid for treasure for its master that lives below (beyond the 'shiny door').
It just wanted to go. You scared and intimidated it and it gave up various bits of loot including a shiny cloak (now with small dirty hand prints) and 2 scrolls. It did *not* want to go into the next room, you put a leash on it and then opened the adjoining door.
The room beyond was lit by a small candle on a shelf. A altar stands at the north end with a heavy cloth draped over it. Before you said anything else, a whispering lisping voice from underneath the cloth bade you welcome and said it would reveal mystic secrets and answer your questions ... for a price...
Kral the barbarian then immediately stepped forward, removed the cloth and pausing briefly to notice that the creature was a snake like thing with a goblin like head, then proceed to attack it.
The other members of the party leaped in to try to restrain Kral. Meanwhile the snake thing got angry and belched a foul smelling gas at the party. Kral began to throw up copiously as he was successfully restrained by the others.
Suddenly the rooms both went dark (again) and when they came back on, Brian the paladin was left holding a cut leash. A patch of darkness retreated at speed down the opposite corridor accompanied by a shrill giggle of glee of "I'm free!, I'm free!" from the traumatised Dark Creeper as he quickly disappeared round a corner you have not yet explored.
In the altar room, Kral continued to throw up and was fully restrained while the others after careful diplomacy managed to calm the goblin snake down somewhat.
This is where we pick up the story. The goblin snake is now willing to talk - provided you remove the disgusting sick and violent one from the room. What will you say or ask?
The choice is yours!
I plan to be at the club at about 7 to get going asap - see you then