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Post by chris on Jul 3, 2015 17:01:23 GMT
Well well well! After all manner of rumours for months, the replacement game for Warhammer Fantasy is released tomorrow. The really interesting part is that this seems to be pretty much a new game with a lower price entry point and much simpler rules. The full rules (all 4 pages - yes just 4 pages) are to be released for free download on gw's site tomorrow along with rules for all existing units. The boxed set is available for pre order from tomorrow with release on the 11th. Official info is here: www.games-workshop.com/en-GB/blog/blog.jsp?_requestid=4609873I'll post a link when it is available. It will be interesting to see how this plays. If it plays as a fast and furious Warhammer skirmish game that I can use my existing models for I'm in. Anyone up for a try of it at the next non pathfinder club night? I can dust off my orcs and goblins. I should warn you they have been locked up in their case for years. I suspect a process of survival of the fittest has now been applied given the limited resources in the carry case. I'm expecting the survivors to be vicious hardened veterans... All the best Chris
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Post by chris on Jul 3, 2015 23:18:57 GMT
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Post by John on Jul 6, 2015 8:57:10 GMT
I'm pretty sure the 4 page rules are a intermediary measure (either to Warhammer 8th or a fuller version that will be released later this year). The rules aren't internally complete (they mention concepts they don't cover).
The biggest issue for the moment for people wanting to try AoS is that it doesn't include any concept of army 'value', so aside from the sudden death rules there's nothing built in to balance forces.
Some of the rules in the PDF (but apparently not in the boxset book) are awesome... If you're playing with Settra then never, ever, kneel while playing!
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Post by Stephen Mawson on Jul 6, 2015 10:52:20 GMT
Looks interesting. I think I'd be interested in giving this a go. From my quick read through of the rules it feels a bit 40K like in terms of turn structure.
I'd also expect some more detailed rules at some point, but I guess this depends what GW are now going for on this one. Not having point scales isn't necessarily that much of an issue, especially if they are now aiming this as a more casual, scenario play themed game. I.e the whole, my small Dwarfen mining clan are defending their mine entrance against a band of raiding Orcs, and both players pick forces that are appropriate to what you're trying to do.
Does lead to some wierdness though. I've had a quick flick through the Skaven list and it appears I could in theory field a Plague Furnace as completely seporate thing now, with it moving around completely on it's own, and of course you could field some wierdly unbalanced stuff. You could just have a list consisting of special characters, and there doesn't appear to be anything stopping you from having units from more than one list if you wanted.
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Post by chris on Jul 6, 2015 13:01:03 GMT
The 4 page rules and lack of points values certainly is interesting. From talking to the staff at gw this weekend and reading around it does look like this is currently all there is intended to be and it does seem like they are deliberately moving to a more casual game experience which sits nicely alongside the more competitive and profitable 40k. There seems to be all sorts of conflicting rumours and predictions out there though so we'll see!
I like the idea of the defending the dwarf mine Stephen. Fancy giving that a whirl next week? I have lots of orcs. Do you have enough dwarfs (and some men perhaps) to defend the mine? If so I'll post what I'd intend as a small raiding party and we can go from there.
Steve - do you happen to have a 25mm scale mine entrance in your extensive collection of awesome scenery?
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Post by Stephen Mawson on Jul 6, 2015 14:17:57 GMT
I have plenty of Dwarfs. Probably have some 4,000 to 5,000 points under the old system. So we're talking a good couple of hundred dwarfs at least. Plus quite a few cannons, bolt throwers, organ guns and so on.
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Post by chris on Jul 6, 2015 17:59:33 GMT
Great! How's this for an intro:
The battle for the shiny stunty mine
Nafgit the goblin soared up into the air. He was free! Free of the subtle politicking of goblin life amongst the nomadic Witetoof tribe! Free from the unfair tyranny of the great Nozwoz, shaman and makeshift leader! Free from the ridiculous repetitive war cry bellowed by all the tribe's stupid Orc members. I mean "Waaaaargh!" Huh? What is it good for? Absolutely nuffink.
He gave his strapped on wings a quick experimental flap and peered through his flight goggles. He'd had it up to here with the tribe. Frankly 'here' was also pretty high at the moment.
He remembered his mission - the price of freedom. He had been sent up to scout for a good fight or good loot or both. If he survived the landing he could escape!
He looked around at the ground laid out far beneath him. Urgh! It was so lush and green and full of crops and flowers. Aha! what's that?
He began to release several of the bags of magic fungus powder Nozwoz had attached to his person before he had been launched from the catapult as a makeshift scout.
Each fungus bag he released exploded leaving a coloured orcy rune in its wake - sending signals back to Nozwoz. They said the following:
Dead ahead Stunties Loot Good Fight
This last fungus bag exploded more violently than the rest. Suddenly Nafgit's wings did not seem to be functioning any more...
A few moments later he was heading for a smallish stone and wood building about 200 metres from the dwarven mine entrance he had previously spotted. Outside of the building a stunty appeared to be banging bits of metal with a sturdy looking hammer next to a big fire.
He flapped his wings desperately - Trying to veer off that course as best he could.
He considered it a partial success as he instead descended directly into the nearby well.
He considered it less of a success 15 minutes later when he was desperately trying to communicate any and all useful information he could to the angry looking dwarven smithy who kept hitting him with his hammer.
Nozwoz was going to be very annoyed with him when he got here.
IF he got here alive
If is good.
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Info that the dwarves will get from Nafgit:
The Witetoof tribe is nominally led by Witetoof himself - an ageing fungus addled warboss who could still fight well. Especially when he believes he is still in one of the many battles of his youth. The last person to directly challenge him for the leadership not only got ignomiously chopped in half but was chopped in half by a warboss who believed he was fighting an elven royal.
The actual leader is Nozwoz a power crazed shaman.
There are roughly 20 Orcs with choppas and shields. 15 orcs with bows.
There's the doom diver Nafgit was launched from.
A boar chariot or...
Or if they can wake him up and ply him with enough drink (ie if I can stick and paint him in time) Biggun the giant.
How's that?
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Post by Stephen Mawson on Jul 8, 2015 18:14:10 GMT
Ok.
So we'll probably be looking at something along the following lines for the defenders of the Dwarfen mine.
Dwarf Lord - Durgrin Stonefist Thane with Battle Standard - Drugar Stonefist 5 Iron Breakers 10 Dwarf Warriors 10 Quarrellers 5 Slayers 1 Bolt Thrower with 3 crew
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