|
Post by steven on Dec 6, 2015 16:45:21 GMT
The electric crackle fizzed through the void of space as the huge and alien power source responded to the command "Time destort 12" hummed from the battlecruiser Liberator's master computer Zen.
Blake glanced at the crew - Vila, Jenna, Cally, Gan and enigmatic Avon worked as a team.
"Let's hope that move will confuse them" It was a statement rether than a wishful question. The Liberator could withsand a direct assualt from 3 Federation Pursuit Ships but 4 - that was another matter.
It will be a close fight - a fight to the death!" said Space Commander Travis to his Mutoid pilot.
What will happen as you take command of the Liberator, playing the part of the 'political criminal' Blake and his crew or the merciless Travis, bent on his revenge and one true mission - to destroy Blake!
We will see tomorrow night as the massive space ships of the future clash in the black hell of space!
|
|
|
Post by morgan on Dec 6, 2015 21:45:52 GMT
Intriguing!
|
|
|
Post by steven on Dec 6, 2015 23:51:16 GMT
Come along!
|
|
|
Post by steven on Dec 6, 2015 23:52:17 GMT
Mind you i wouldnt get too excited - it is a game with my home made rules and the last time we played - in fact the only time - i managed to fly the Liberator into a planet!
|
|
|
Post by morgan on Dec 7, 2015 8:07:11 GMT
Hoping to get along this evening so will be happy to assist with any "ship/planet interface situations".
|
|
|
Post by morgan on Dec 8, 2015 8:45:47 GMT
Thanks for the game last night! I had a thought on asteroid collisions: perhaps, rather than instant annihilation, it might bring you to a juddering halt such that, in the following turn, you can only play 1 movement card? Turns you into a bit of a sitting duck.
|
|
|
Post by steven on Dec 8, 2015 19:59:07 GMT
Good idea - i had already marked down damage of 3 energy banks and being stuck for a move is a sound idea!
|
|