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Post by graham on Aug 17, 2017 16:44:29 GMT
“Play a catfolk it will be fun!” What's the worst thing that can happen? I might need to modify my cat folk shaman a bit. A look at the additional info makes me think about taking the “deep shaman archetype” so that I am a bit more water proof and my poor familiar cat becomes amphibious - but would no longer have fast healing.
I am also inclined to take the 'eagleknight recruit' trait to gain all that extra gear and gold. I am sure they wont expect anything in return.
In a few levels I will get a hex to let me make magic items.
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Post by chris on Aug 17, 2017 17:06:12 GMT
Sounds pretty good Stephen – looking forward to it For a character I'm thinking along the lines of sailor (or possibly pirate) adventurer type with a particular interest in Ancient Azlanti lore in general and magic in particular, with a touch of the lovable rogue mixed in – a kind of an amalgam between Jack Sparrow and Indiana Jones Likely build (this isn't fixed yet) Race: human Class: probably arcarnist Traits: Heart of the Sea, Azlanti Scholar Looks like we might be in significant overlap with two scholar wizard types, Mike. Shall we discuss on Monday? We might be fine in any case depending on what we each have in mind I was planning to focus on transmutation spells, buffs, evocation and item creation with most knowledge skills set to a good level. Is any of that a significant overlap?
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Post by mike on Aug 17, 2017 17:27:32 GMT
Sounds pretty good Stephen – looking forward to it For a character I'm thinking along the lines of sailor (or possibly pirate) adventurer type with a particular interest in Ancient Azlanti lore in general and magic in particular, with a touch of the lovable rogue mixed in – a kind of an amalgam between Jack Sparrow and Indiana Jones Likely build (this isn't fixed yet) Race: human Class: probably arcarnist Traits: Heart of the Sea, Azlanti Scholar Looks like we might be in significant overlap with two scholar wizard types, Mike. Shall we discuss on Monday? We might be fine in any case depending on what we each have in mind As stated above, this isn't fixed yet – I don't mind re-thinking if you're set on the wizard We'll chat on Monday
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Post by mike954 on Aug 17, 2017 21:29:03 GMT
Having read the information posted about the adventure path I think I will roll a squid girl sea witch.
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Post by Stephen Mawson on Aug 18, 2017 10:52:07 GMT
Ok, so lots of spell casters then. Shaman, Wizard, Arcarnist, and Witch.
On the plus side, lots of options and knowledge, and plenty of healing.
On the down side, I'm guessing that everyone else will be hiding behind the Shaman once a fight breaks out.
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Post by mike on Aug 18, 2017 11:41:24 GMT
In order to avoid too much overlap with Chris, I am now toying with a more combat oriented character – either a Swashbuckler or a Slayer, either of which should work well in the striker role.
I am also looking at the Skald, which seems to fit into both the striker and support caster roles.
Not fully decided yet – may depend on exactly how much overlap there is with Chris' wizard
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Post by graham on Aug 18, 2017 14:01:52 GMT
Ok, so lots of spell casters then. Shaman, Wizard, Arcarnist, and Witch. On the plus side, lots of options and knowledge, and plenty of healing. On the down side, I'm guessing that everyone else will be hiding behind the Shaman once a fight breaks out. But who will the shaman hide behind? The shaman will be very good at healing with spells, channelling and healing hex's but its not really a primary combat class. Did I mention it was a cat folk so I do have two D4 claw attacks to put up a fight with if cornered.
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Post by Stephen Mawson on Aug 18, 2017 14:12:22 GMT
True, but was just going on the fact that he'd be the only person in the group wearing any armour.
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Post by graham on Aug 18, 2017 15:09:34 GMT
Armour yes please - only has nine lives. If only the shaman was proficient with that sword the eagleknights supplied.
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Post by mike on Aug 18, 2017 16:05:26 GMT
Eagle Knight Recruit: Since Talmandor’s Bounty is an Andoren colony and is unlikely to see the threat of slavery, the presence of the Eagle Knights isn’t strongly needed, and the Bountiful Venture Company would prefer to not have that organization immediately associated with the colony (despite the colony’s name having been derived from the Eagle Knights’ patron, Talmandor). However, the need for safety can’t be overlooked. You were a soldier in the Andoren army or you were a civilian who showed great promise in military matters. The Eagle Knights recruited you and offered unofficial Eagle Knight status if you managed to make it into the ranks of the colonists. There, you would see to the safety of the colony and send back reports with each supply ship regarding the general state of the colony and any threats you notice. The Bountiful Venture Company admired your military prowess and selected you for the second wave of colonists to arrive at Talmandor’s Bounty. You begin play with a breastplate, a longsword (or some other martial or simple weapon), and an additional 100 gp of gear. In addition, you gain a +1 trait bonus on saving throws against mind-affecting effects. Armour yes please - only has nine lives. If only the shaman was proficient with that sword the eagleknights supplied. Firstly Graham, if I am reading the Eagle Knight Recruit trait correctly, you start out with a breastplate (pretty good armour for a level 1 character) and any martial or simple weapon of your choice so you should be able to select a weapon that you can use. Secondly, since the party seems a little combat light and the Arcanist would overlap somewhat with Chris' wizard, I will probably run a striker character of some form (see my last post).
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Post by graham on Aug 18, 2017 16:10:50 GMT
I can sell you the sword (I have my claws).
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Post by chris on Aug 18, 2017 16:43:28 GMT
Hello folks- just catching up on the conversation as I've been prepping at school most of the day. Mike - I'll try to write up my character tonight and post it here so you have more info more quickly. On a melee weapon note - perhaps worth pointing out that underwater fighting rules favour piercing weapons quite heavily: www.d20pfsrd.com/gamemastering/environment/wilderness/terrain/aquatic-terrain/Before I settled on a wizard I was also considering a two weapon fighter using short swords for a while because of this.
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Post by mike954 on Aug 18, 2017 23:19:01 GMT
I'd be equally enthusiastic about rolling an Oath against Corruption paladin. I have the start of an idea for the background which I will add here with the character details in due course.* Edit: (*Pathfinder: Ultimate Magic is on order.)
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Post by chris on Aug 19, 2017 9:38:39 GMT
Here's Saphia, An elf wizard who learned magic from her grandmother. Her grandmother gave her an ancient Azlanti ring which has been passed down through her family for generations. This is now her bonded object. She is inquisitive, a seasoned traveller and clever Haven't chosen spells yet but will stick to core apart from Air Bubble which is just too useful Happy to adjust knowledge skills a bit to help cover things among the group apart from Arcana and History which are core to the character Stephen, are you happy with Aquan as a bonus int language? I've added Azlanti as her linguistics trained one Mike - hope this helps show what I had in mind - happy to discuss changes etc so we can all play something we are enthusiastic about
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Post by mike on Aug 19, 2017 11:36:25 GMT
Thanks for that Chris Do what you like with her – I think I'll be going with the Swashbuckler anyway
I haven't quite sorted out a background yet I'll post here when that's done, so watch this space
Stephen, one question I will probably pick up either the Pathfinder Recruit or Eagle Knight Recruit trait – haven't which yet (depends on the character background) If I take the Eagle Knight Recruit trait, do you mind if I swap out the breastplate for a chain shirt?
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