Post by Legionnaire on Oct 29, 2008 16:32:45 GMT
Hopefully all participants are able to attend this Long Sunday, as it would be fun to catch up on the Chapters.
As before slight problem with contestants for this, as it was originally written for 4 or 6 players, but if all 5 show up I'll have these propositions:
a) either someone simply pass the Chapter, I can pass if everybody else wants to play and read tables and whatnot. Of course would much rather play, but as creator of the Chapters I volunteer on the account of furthering the story.
or
b) once again we set up a table for 3 players, gonna be more difficult and challenging, but doable as we proved last time. In that case the three posses with highest Infamy fights it out.
As I mentioned in earlier posts, some contestants have played fewer games than others, Joe and I have played the most, so if people wish to they should get a game or two under their belt until then. I think this is the short list for people who have fewer games:
Stephen- 2 games and missed the last Chapter.
Dave- 2 games.
John- 1 game, but in the lead.
And Joe and I agreed on these rulechanges:
1. Only 1 Hero can die/ posse. If you roll more, re-roll until you hit a result between 16-36 instead.
2. Henchmen and Hired Guns Deaths stays the same (1-2 on a D6 they're gone).
Suggest that we also adopt an alternate rule of difference in Infamy.
0-40 No change
41-80 The posse with lower Infamy gets 1 Bonus exp. at the end of the game. That point goes to the character with lowest total Exp that survives. In case of a tie, roll a dice. The Leader also gets 1 Bonus Exp if he survives. That means if that posse wins, the Leader will get 2 Exp.
81-120 Same as above, but 2 Bonus Experience instead, and 2 Bonus to surviving Leader, total 3 if Victorious.
See you soon Gentlemen.
The Swede.
As before slight problem with contestants for this, as it was originally written for 4 or 6 players, but if all 5 show up I'll have these propositions:
a) either someone simply pass the Chapter, I can pass if everybody else wants to play and read tables and whatnot. Of course would much rather play, but as creator of the Chapters I volunteer on the account of furthering the story.
or
b) once again we set up a table for 3 players, gonna be more difficult and challenging, but doable as we proved last time. In that case the three posses with highest Infamy fights it out.
As I mentioned in earlier posts, some contestants have played fewer games than others, Joe and I have played the most, so if people wish to they should get a game or two under their belt until then. I think this is the short list for people who have fewer games:
Stephen- 2 games and missed the last Chapter.
Dave- 2 games.
John- 1 game, but in the lead.
And Joe and I agreed on these rulechanges:
1. Only 1 Hero can die/ posse. If you roll more, re-roll until you hit a result between 16-36 instead.
2. Henchmen and Hired Guns Deaths stays the same (1-2 on a D6 they're gone).
Suggest that we also adopt an alternate rule of difference in Infamy.
0-40 No change
41-80 The posse with lower Infamy gets 1 Bonus exp. at the end of the game. That point goes to the character with lowest total Exp that survives. In case of a tie, roll a dice. The Leader also gets 1 Bonus Exp if he survives. That means if that posse wins, the Leader will get 2 Exp.
81-120 Same as above, but 2 Bonus Experience instead, and 2 Bonus to surviving Leader, total 3 if Victorious.
See you soon Gentlemen.
The Swede.