The 2010 Club Game Apr 3, 2009 10:29:37 GMT
Post by mike on Apr 3, 2009 10:29:37 GMT
In the book they got the hang of basic assault rifles and the like fairly quickly, but they did have a few ... erm ... difficulties with the more sophisticated kit (rocket launchers, helecoptors, etc) - actually that's the main reason the sections with the Hewey's were so funny (they really couldn't get the hang of flying the bloody things)
So, I agree - some kind of fumble system for that kind of kit would be in order
I don't entirely agree
I think that what we really need is something a bit different, something that stands out from the crowd. After all, different is interesting and that's what draws the punters in.
Don't get me wrong. I'm not saying historical isn't interesting or visual, because it certainly can be, but neither is it inherently more so than fantasy, sci-fi, or any other genre for that matter.
A guess what I'm saying is -- let's not dismiss anything out of hand before we've tried it out