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Post by Legionnaire on Apr 30, 2009 9:28:00 GMT
I'm prepared to start up/ continue with something, preferably on long Sundays, but other dates might be arrangeable. Proposals:
EarthAD- Continue this Post-Holocaust game with previous players John, Stephen, Mike and Joe, leaves one space.
Old West- I might get Aces & Eights: Shattered Frontier, which takes place in an American West that could have been. The Civil War raged for 10 years and both The Union and The Confederacy exists with the Texas as an own Nation...
Horror- Using WoD rules in a different setting. The players belong to a secret communion of paranormal investigators. Have more in common with old Chill than WoD.
Input/ interests gentlemen?
PS: Any given game will accept a maximum of 5 players.
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Post by joeoe18 on May 2, 2009 11:59:42 GMT
They all sound lovely, I'm up for almost anything really. Have never tried any Old West roleplaying (despite eying Deadlands for a while) so that might be a nice change.
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Post by Legionnaire on May 2, 2009 15:25:53 GMT
Aces & Eights look awesome! And the game won some prices when it was released (Best RPG 2007 and Best Original Idea, I think...), I'd love to run a game or two and as we've got a fair amount of minis between us, scenery and floorplans, why the hell not? So far in my skimming of the packed rulebook I've realised there're NO skills for fighting! It depends on your inherent capabilities, the weapon you use AND the number of Gunfights you've survived. The implication is that there's quite a difference between shooting up cans and shooting at someone shooting back... Injuries seem to take a heck of a time (just as in real life) to heal. As far as I gather, each point of damage takes one day to heal, providing full rest of course. But that only takes "off" one point of damage so you'll have to rest for as many days again for the new injury. Or simply like this; you've sustained a 6 point wound to the arm, after six days the wound heals and becomes a 5 point wound, which will heal after another 5 days, becoming a 4 point wound... and so on. Essentially it'll take 6+5+4+3+2+1 days to heal fully, or 21 days! Providing you didn't break it in the process as well, or a lodged bullet or infection or... you get the point. The skill system works "backward", in the sense that all skills start out at 100% and the better you get at it, the lower percentile you've got to roll above with a D100. The consistency is that the higher you roll is always better, except for Initiative. At certain percentages you attain "degrees" like Novice, Trained, Advanced, Expert and Master. Each skill handily lists what you can do and can't do according to your proficiency. So if you're Trained in Juggling for instance you might manage 4 apples say at the same time, but not even with a critical skill roll would you succeed at juggling 3 chainsaws. And it seems like they use Penetration Die on all rolls, meaning if you roll the maximum possible on a die, you roll again, subtract 1 and add it to the previous roll. Hence with a normal Hit Point between 21-24 and a lucky damage roll a couple of times with ONE D6, you can literally kill someone with one shot. It also works with hitting the target, even the worst shot in the country with a bent and rusty musket might hit you right between the eyes at 150 feet, providing enough 20's are rolled in a row. BTW, combat is deadly business. The most fun gamethings though are the Shotclocks, one for normal guns and one for Shotguns. Basically you place the centre of the overlay on the exact spot you want to hit on the silhouette (ie left eye) and roll a D20 adding all the To Hit Mods. In essence a roll of less than 14 is a total miss and a 25 or more is a Bullseye. If you get more than 14 but less than 25 you draw a card from a deck and see where you actually hit (or missed). So a poor shot might aim for the left shoulder but hit the right knee instead In short the Civil War started earlier and raged on for 10 years, dividing USA (as we know it) into the Union, The Confederacy, The Indian Nation, Texas, The Mormon Land and New Mexico and Arizona still belongs to Mexico. This is the West as it could have been, but still pretty close to the real history. If I could get at least TWO interested gamers I'd be much obliged. I ran a couple of extensive campaigns in Sweden in a western setting (using a Swedish RPG called... Western!) and am very satisfied with them. In one the four players were brothers and a cousin eking out a living on the wrong side of the law, in another two players spent almost ten years of the characters lives adventuring and whatnot before we called it a day and I wrote the obituaries for them to get a closure. Feel free to join up! ;D
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Post by joeoe18 on May 2, 2009 17:34:24 GMT
Given your enthusiasm I'd say that has to be the frontrunner. You said you're thinking of running it on the Long Sundays though? I'm not sure most people would want/be able to commit enough of the Sundays to make it regular enough. Although I do tend to have at least one Monday a month free atm so I probably wouldn't mind another week of RPing. It depends upon the collective wises of the party though... Whatever happens the game sounds like it will be good fun
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