Post by chris on Jan 21, 2012 14:20:29 GMT
Hi All
I really enjoyed running the Hollow Earth Game last year and would very much like to get some more DMing in this year. If there's enough interest, I thought I might try a quick 2 or 3 session adventure this time - expanding on one of my initial ideas from last year:
The ancient moving city of Abelard is making its way across the icy Lanark Plains as the winter festival fast approaches. For centuries it has been a hub of trade and diplomacy - a relic of the pre cataclysm days continuing its near eternal journey across the surface of the world.
Over 4 miles in diameter and now made up of buildings bullt upon ruins upon ruins, it has hundreds of embassies, temples, and markets. Vast residential areas are surrounded by huge rural gardens which are the city's only source of fresh produce when it isn't docked at one of the many destinations on its pre-programmed route. A long held and mostly respected tradition of neutrality means that, while embassies of old rival empires and religions exist in the city, there are few open conflicts as the various factions recognise the value of a place for diplomacy (and espionage).
In one of the city's many taverns, a young apprentice is getting very drunk. His master, a strange toymaker famous for his magical clockwork toys has disappeared much to the annoyance of many of the city's parents. As the festival approaches, the city militia have much bigger problems and so the apprentice, inundated with orders he can't fill, is under increasing pressure from customers but can't afford an experienced band of adventurers to investigateā¦
Before anyone asks if I have been reading too much Mortal Engines and watching too much Babylon 5 - I have indeed! (if too much of these is even possibleā¦)
I'm planning to run it in 4th edition DnD I think as it's super simple to create encounters for. I'll be using the basic core books rather than the 'essentials' range that has come out since I last played. (I can't face wading through 27 pages of errata nor forking out even more money to wizards of the coast just yet!).
Is there any interest? I'd need between 4 to 5 players and plan to run when people are available using sundays or mondays as appropriate - spread out as needed for about 2 or 3 sessions. Roleplay veterans, newcomers or anything in-between are welcome.
What do you think?
Chris
I really enjoyed running the Hollow Earth Game last year and would very much like to get some more DMing in this year. If there's enough interest, I thought I might try a quick 2 or 3 session adventure this time - expanding on one of my initial ideas from last year:
The ancient moving city of Abelard is making its way across the icy Lanark Plains as the winter festival fast approaches. For centuries it has been a hub of trade and diplomacy - a relic of the pre cataclysm days continuing its near eternal journey across the surface of the world.
Over 4 miles in diameter and now made up of buildings bullt upon ruins upon ruins, it has hundreds of embassies, temples, and markets. Vast residential areas are surrounded by huge rural gardens which are the city's only source of fresh produce when it isn't docked at one of the many destinations on its pre-programmed route. A long held and mostly respected tradition of neutrality means that, while embassies of old rival empires and religions exist in the city, there are few open conflicts as the various factions recognise the value of a place for diplomacy (and espionage).
In one of the city's many taverns, a young apprentice is getting very drunk. His master, a strange toymaker famous for his magical clockwork toys has disappeared much to the annoyance of many of the city's parents. As the festival approaches, the city militia have much bigger problems and so the apprentice, inundated with orders he can't fill, is under increasing pressure from customers but can't afford an experienced band of adventurers to investigateā¦
Before anyone asks if I have been reading too much Mortal Engines and watching too much Babylon 5 - I have indeed! (if too much of these is even possibleā¦)
I'm planning to run it in 4th edition DnD I think as it's super simple to create encounters for. I'll be using the basic core books rather than the 'essentials' range that has come out since I last played. (I can't face wading through 27 pages of errata nor forking out even more money to wizards of the coast just yet!).
Is there any interest? I'd need between 4 to 5 players and plan to run when people are available using sundays or mondays as appropriate - spread out as needed for about 2 or 3 sessions. Roleplay veterans, newcomers or anything in-between are welcome.
What do you think?
Chris