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Post by steven on Jul 26, 2014 9:35:39 GMT
It's winter 1942 and the 3rd Panzer Division is conducting an advance towards Novobrisk, near to Leningrad. Can the Soviet forces stop the advance?We shall see on Monday!
More comat debuts!
Richard - abandon the Proms - you are needed at the club!
Banzai!
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Post by steven on Jul 27, 2014 9:25:52 GMT
Panzer III engines are being warmed up!
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Post by steven on Jul 27, 2014 22:20:58 GMT
Herr Major! The Panzers are ready - we launch the attack!
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Post by steven on Jul 28, 2014 22:43:42 GMT
Well what a game!
18 Panzer III's and a Stug III with a platoon of infantry in 251 half tracks + a truck pulling a PAK38 rolled down the board. Trundling from the other end - 10 T34/76 carying a platoon of infantry confronted the fascist swine!
Carl and Steven took the Germans and Peter and Mike were the Soviets.
The German force suffered an early casualty - their most effective vehicle - the Stug III was destroyed by Mike at long range. Meanwhile the German infantry shot up the flank and managed to capture a small hill in the centre of the board. They suffered an early casualty - their antitank gun but managed to fight off the Soviet infantry and due to the 28mm squeeze bore gun mounted on the platoon infantry HQ 251, managed to kill the company HQ T34!!!!
The soviet infantry ran away, having suffered the destruction of the platoon HQ and the tanks turned tail and fled when Peter rolled a 1 on their morale role. Ha ha ha!
However, things change and some lousy dice rolling by the Germans saw the Soviet tanks return and Mike inflicted several kills on the Panzer IIIs.
An interesting game seeing the more numerically superior Panzer IIIs fighting the T34s which have superior gun, armour and speed yet lacked the numbers.
A hard fought Soviet win!
"Good game, good game - hope you played it at home!" -Bruce Forsyth
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Post by mike on Jul 29, 2014 15:34:14 GMT
True, some unlucky rolling on Karl's part did somewhat let you down. And taking out your Stug in turn 1 was, I freely admit, something of a stroke of luck.
However, I think your main problem was that Karl never really got all his tanks into firing positions at the same time. 18 guns (even the relatively poor guns on a Panzer III) should have been able to take out one or two of our tanks each turn, especially once we got into close quarters.
In the end, you were not defeated by bad dice rolling (we had our far share of that on the Russian side), but by the traffic jam Karl was trying, largely unsuccessfully, to negotiate. (A problem that I did, quite deliberately, do my very best to compound -- after all, wouldn't want Hitler's finest to start concentrating fire on us, now would we.)
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Post by steven on Jul 30, 2014 13:00:51 GMT
Well that is true because it is hard to get the Panzer III's moving because they are a little slow when firing compared with the T34.
Anyway, a good game and im glad we all enjoyed it!
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