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Post by chris on Aug 8, 2014 17:36:41 GMT
Hello All There's still a small chance I'll have to work on the club 40th weekend but if not I'm happy to run an RPG game or two. What sorts of things would people like to play? Here are some options I'd be willing to potentially run: 1) some pathfinder society modules (I'd pick one or two of the best ones I've played so far at conventions) 2) first one or two levels of the emerald spire super dungeon released by paizo for pathfinder this year (a 16 level dungeon!) 3) a one off hollow earth expedition game (pulp fiction stuff) think lost valley of the dinosaurs or Indiana jones or john carter 4) one off stars wars edge of empire game - I'd probably use the intro adventure in the core book. Players are a crew of relative scum and villainy on the edge of society. 5) one off Star Wars age of rebellion game (using the adventure in the shiny new book that I just got from my lovely wife for my birthday!). Players are rebel operatives fighting for the cause! 6) one off MouseGuard game (RPG based on the beeaauuutiful comic books of the same name) players are mice sworn to protect their communities from natural and unnatural predators and insidious plots from within. 7) one off ww2 game using savage worlds system. My home brew story idea is players are POWs in a remote german castle prison and have to escape. There may or may not be some weird occult goings on going on 8) try d & d 5th edition? 9) time travel game using savage worlds. Players are time agents from various periods of history tasked with seeking out rogue timetravellers, figuring out what has 'gone wrong' and putting it (mostly) right. I think the story would be set in Victorian London. Happy to run any of these if any of them appeal? Most will need a fairly heavy amount of prep so it would be good to get a fair idea of preferences well in advance if there's any interest. Anyone who hasn't played a roleplay game but would like to try one would also be very welcome. Let me know! Chris
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Post by neuromancer on Aug 9, 2014 23:17:30 GMT
Hello All There's still a small chance I'll have to work on the club 40th weekend but if not I'm happy to run an RPG game or two. What sorts of things would people like to play? Here are some options I'd be willing to potentially run: 1) some pathfinder society modules (I'd pick one or two of the best ones I've played so far at conventions) 2) first one or two levels of the emerald spire super dungeon released by paizo for pathfinder this year (a 16 level dungeon!) 3) a one off hollow earth expedition game (pulp fiction stuff) think lost valley of the dinosaurs or Indiana jones or john carter 4) one off stars wars edge of empire game - I'd probably use the intro adventure in the core book. Players are a crew of relative scum and villainy on the edge of society. 5) one off Star Wars age of rebellion game (using the adventure in the shiny new book that I just got from my lovely wife for my birthday!). Players are rebel operatives fighting for the cause! 6) one off MouseGuard game (RPG based on the beeaauuutiful comic books of the same name) players are mice sworn to protect their communities from natural and unnatural predators and insidious plots from within. 7) one off ww2 game using savage worlds system. My home brew story idea is players are POWs in a remote german castle prison and have to escape. There may or may not be some weird occult goings on going on 8) try d & d 5th edition? 9) time travel game using savage worlds. Players are time agents from various periods of history tasked with seeking out rogue timetravellers, figuring out what has 'gone wrong' and putting it (mostly) right. I think the story would be set in Victorian London. Happy to run any of these if any of them appeal? Most will need a fairly heavy amount of prep so it would be good to get a fair idea of preferences well in advance if there's any interest. Anyone who hasn't played a roleplay game but would like to try one would also be very welcome. Let me know! Chris A vate for mouse guard
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Post by Stephen Mawson on Aug 11, 2014 9:28:55 GMT
I'd like to give Mouseguard a go as well.
Although pleny of the other options here also appeal.
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Post by neuromancer on Aug 11, 2014 17:00:59 GMT
I'd like to give Mouseguard a go as well. Although pleny of the other options here also appeal. I liked that hollow earth one off we did a while back and I do like the look of Achtung! Cthulhu
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Post by mike on Aug 12, 2014 13:04:07 GMT
Any (or all) would be good for me If forced into make a choice one of (in no particular order): - hollow earth - always good fun - so many cliches, so many corny jokes
- time travel - who wouldn't want to re-write history
- ww2 pow escape - Nazis, remote fortresses and occult shenanigans - who could ask for more
- mouseguard - just because the whole concept is really silly
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Post by chris on Aug 17, 2014 8:18:49 GMT
Good stuff! There is also now an option 10: 10) going v old school and playing original dragonlance module (dl1) or original Ravenloft (i6) using 1st edition advanced d & d rules This option is slightly dependent on just how arcane 1st ed rules are. 2nd hand core books are on their way to me so we'll see! Be a nice fitting thing for a 40th anniversary though. Any other preferences?
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Post by mike on Aug 17, 2014 19:26:14 GMT
Good stuff! There is also now an option 10: 10) going v old school and playing original dragonlance module (dl1) or original Ravenloft (i6) using 1st edition advanced d & d rules This option is slightly dependent on just how arcane 1st ed rules are. 2nd hand core books are on their way to me so we'll see! Be a nice fitting thing for a 40th anniversary though. Any other preferences? Now that's not a bad idea - pure nostalgia (for those of us who can remember that far back) - and an interesting side-trek for the rest of you Also, as you say, a fitting look at how it was done back in the dim and distant past
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Post by chris on Aug 17, 2014 21:22:10 GMT
Also, as you say, a fitting look at how it was done back in the dim and distant past More I think about it, more I think this is the best and most fitting plan. The other ideas are all possible and can be run at some point too but given dnd is also 40 this year it only seems right! Yay let it be known that this is the plan (at least for the game I'm planning to run)(unless there isn't enough interest, the rules are unworkable or I change my mind). Who's up for some old school dnd?
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Post by terrywarden on Aug 18, 2014 12:34:38 GMT
I see you are moving along nicely with your plans for a game or two, do you any idea as to the table space you would like? As usual on the figure side apart from agreeing we would like to put on a couple of large games we havent decided upon our theme.
Can I ask who is interested in joining in with a figure game, everyone is of course welcome. Also if anyone has any idea as to what they may like to play, ideally with the potential for several commands to accomondate many players. So far we have mused over Daves 28 mm Quatre Bras, a 15 mm Napoleonic or a 15 mm ACW. We would use Black Powder or Fire and Fury which lend themselves to large games and can be quickly picked up by those who may not have tried them before.
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Post by neuromancer on Aug 18, 2014 16:11:16 GMT
Also, as you say, a fitting look at how it was done back in the dim and distant past More I think about it, more I think this is the best and most fitting plan. The other ideas are all possible and can be run at some point too but given dnd is also 40 this year it only seems right! Yay let it be known that this is the plan (at least for the game I'm planning to run)(unless there isn't enough interest, the rules are unworkable or I change my mind). Who's up for some old school dnd? Original brown books plus contemptuous supplements then :-) The delights of a wizard with 1 hp and 1 magic missile spell
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Post by chris on Aug 31, 2014 12:11:51 GMT
I see you are moving along nicely with your plans for a game or two, do you any idea as to the table space you would like? This game will likely need two of the smaller new tables in space - enough space for 7-8 people to sit round and have space for paperwork plus a map in the middle. I'm now about 1/3 of the way through the 1st Ed AD&D rules. Only one really sticky bit of confusing text so far which is the starting spells for magic users. The PHB and the DMG seem to have differing methods which are mostly compatible but not entirely - it is not really clear and opinions differ widely on the net! - I think I'm there now though and have a compromise which should work well (rules compromises are common in 1st ed games as far as I can tell!). I'm now looking at module N1 - "Against the cult of the reptile god" as a good option to run on the 11th Oct. It is shorter than Ravenloft and lower level (and therefore less complex), plot looks good and the adventure a good mix of role-play and fighting. Before I go too far down this route though, I wanted to check whether anyone had already played this adventure or had any objections? Characters would be 1st or 2nd level What do you think?
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Post by Stephen Mawson on Sept 1, 2014 8:46:55 GMT
Not a problem. Should be fun.
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Post by mike on Sept 1, 2014 13:05:02 GMT
I've not played that particular module in any version), so all new scenario As it happens, I've not played AD&D 1st Ed at all - have played AD&D 2nd Ed and original D&D, but not the one in the middle, so can't really comment on 1st Ed rules But in both the earlier and later versions a level 1 wizard got one - count 'em one - spell and that was his lot AND he wasn't allowed to use a crossbow (apparently the most intelligent people in the game favoured going into combat armed only with a fruit knife) AND he simply couldn't wear armour at all - not " you can wear it but your spells might fail", but " you can't, because you just don't" All this meant of course that a level 1 wizard was about as useful as a chocolate teapot And had about half the life-expectancy Ah, those were the days
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