Many thanks for playing last night! I thoroughly enjoyed myself and hope you did too.
I wasn't too sure how the pre written adventure would play out but I thought it had pace, a bit of tension and was also flexible enough for me to adapt to what you wanted your characters to do.
I thought the combats were quick and snappy in the main which is also good.
Let me know what you thought and if there's anything you'd like me to adjust or do differently.
The game will continue in two weeks when your newly levelled characters will try to win back and secure the keep's sally port. Meanwhile the dragon is still circling and the looting bandits and cultists continue to take what they can find... What are the cultists trying to do? Why do they need loot? Why does the dragon not just kill you all? Tune in in two weeks to find out more...
You're right about about the combats. They are quicker than in Pathfinder at the price of being somewhat less tactical. Not an entirely unreasonable trade-off, I feel.
I would say they are essentially better the PF, nor would I say they are any worse, but they are different enough to give the game a different feel.
Regarding the next session: I am definitely up for pitching and re-taking the sally port. I am also perfectly happy to run around beating up cultists, kobolds, looters and assorted minions. But (and I think I just might have mentioned this once or twice), I am not suicidal and for this reason I am NOT FIGHTING THAT DRAGON.
I don't have to run faster than the lion I only have to run faster than you
I have created a feral druid who should be able to get stuck into melee and take a significant amount of punishment. If you would like to know more please see the three page D&D character sheet I have saved on Dropbox at the link below. I can roll a barb or fighter class as an alternative so just let me know.
Edit: As an alternative please see below for a themed fighter build which is hopefully sturdy enough. (I have put some placeholder spells in for when he hits level 3, they aren't accessible at level 2.)