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Post by terrywarden on Jun 25, 2008 22:20:53 GMT
Anybody interested in a game of WFB this coming Monday, I clearly need some practice. Terry
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Post by mike on Jun 26, 2008 10:56:38 GMT
Don't have anything set up for Mon yet so sounds good to me
Actually Steve wants the final campaign lists in on Monday, after which (he says) we can start playing the campaign games immediately - so we could count it as the campaign game of you like (assuming we're both in the same group of course)
Up to you - I'm easy either way
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Post by terrywarden on Jun 27, 2008 12:14:20 GMT
Thanks Mike; I think we are in different halfs of the draw. I should be there by 8pm so please feel free to set up a table; happy for you to use one of the competion layouts. I will be using my Empire a couple of things I still want to try. Terry
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Post by mike on Jun 27, 2008 12:25:18 GMT
Yep - I've just looked at the comp list Steve posted up - we are in different groups
Doesn't matter - I've finally sort out my comp list (I think) after several rewites, so I'll give that a try out (actually it's not far off my first list - funny that)
I will almost certainly be done well before 8 so I should have a table set up by the time you arrive
See ya Monday
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Post by Mark Wightman on Jul 1, 2008 10:38:10 GMT
So, what happened? Did the Elves manage to melt the Steam Tank, or did they get squished?
;D
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Post by mike on Jul 1, 2008 11:07:49 GMT
Well Mark, the steam tank was left but much else - on either side
A good, old-fashioned blood-bath
;D
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Post by Mark Wightman on Jul 1, 2008 12:03:19 GMT
Well Mark, the steam tank was left but much else - on either side A good, old-fashioned blood-bath ;D Thank you for the detailed tactical analysis. I can almost see the game in my head.
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Post by terrywarden on Jul 1, 2008 13:53:11 GMT
Hi Mark
Lets try and add a bit of flesh to the bones; slight change to the Empire from last week. I tried WP as general; Luthor Huss; and level 2 wizard; cannon; mortar; tank; spearmen; hand gunners with L rifle; flagellants; Knights.
This is from memory can't remember actual spells as I quickly lost track of the amount of dice and some of the turns may be out of sequence; Mike can fill in the details if he wishes.
Mikes very streamlined army; a unit of Dragon princes; a unit of archers; a unit of swordsman; two bolt throwers; 3 wizards with buckets of dice (and just to add insult to injury he nicked one of my three power dice until the last turn) Each unit had a wizard attached the general being with the cavalry.
Mike started with a barrage of magic (this was the pattern for most turns) and I think on the first turn most of it failed or was dispelled (phew). Knights (tasty unit of flagellants sitting on a hill for them to aim at) and swordsman moved forward. I think the bolt throwers killed a number of fallegants; archers missed.
My first turn moved the flagellants towards the knights with the Steam tank lurking on their flank; Knights just behind the tank LH attached to the knights. My magic most dispelled but with the bound items and prayers I managed to engineer getting off Hammer of Sigmar on the Hochland armed gunner (not used this one before but very useful) also manged to cast Rule of Burning iron on the general (failed to wound)
Firing wasn't to bad; Mortar killed crew of one bolt thrower but failed to destroy it; cannon targeted general but I think it dropped just short; but he was wounded by the Hochland.
Mikes Knights took the bait and elected to charge the flagelants (mind you I didnt realise they were quiet so tough with two attacks each) swordsman continued to march across the table. The magic was a little better I dispelled some but my mortar crew got toasted; I think my magic phase was drained and some sort of ward save shield was cast on the cavalry. The melee all but four flagellants died (could have been more had we remembered the the horses).
The tank did its job and charged the flank of the cavalry; knights moved up in support. Magic mike dispelled the prayers and bound item but I think I got a spell off even with a plus three and on two dice; I think I melted a few swordsman but they passed their test. Shooting Hochland failed to hit; I think the hand gunners killed a swordsman; and the cannon over shoot the bolt thrower.
Melee; Eleves always strike first so dispatched the last flagellants; and I think that the tank took a wound. Tank impact hits scored plenty of hits but after armour saves and ward saves only managed to actually kill three. Mike won the combat so reformed to face the tank.
A bit sketchy at this point; but the swordsman continued across the table; the archers may have moved forward a bit to bring my spearman into range. The magic I think mainly failed but all but two hand gunners were toasted; no they didn't pass a morale dice on and eleven but rolled two for distance ran. I think my magic may have been drained again and the shield was cast on the cavalry again. In the shooting phase I think a few spearman may have died. Melee failed to wound tank.
My next turn; got greedy with the tank I could have gone for three safe points; but no I had to try for four and promptly rolled a six!. My knights charged the exposed flank of the cavalry. Magic; I think I may have got molten silver off again and done for a few more swordsman. I think I got lucky most of my turns Mike had to try and dispel prayers and bound items and would eventually run out of dice or actually fail a dispel. Shooting the cannon took out a bolt thrower but didn't kill the crew. Melee; I think the tank was wounded again; my knights killed the general and one other cavalryman. The elves broke and were ridden down.
Mikes dice pool now a little less; the swordsman continued across the table; and the bolt thrower crew moved to the de-crewed thrower. I don't think the magic could have had an affect this turn; I think I saved my cannon at some point. Shooting; the knights were shoot at but I think they saved most hits; but had to take a test and failed.
I got up steam I went for three points and managed to get them and moved; I had by this time got three or four wounds but can't remember how. Knights rallied. Magic not bad I melted a few more swordsman but they still passed their test. The cannon fired at the bolt thrower but fell short.
Now its a bit of a blur; I remember the bolt thrower targeting my cannon; I thought all was up but one crew man survived and the cannon had two wounds. My knights manged to charge the archers towards the end of the game; because LH had managed to cast the unbreakable prayer; the two that arrived did win the combat but failed to break the eleves. The cannon did get another shoot as Mike ignored it while the one man took the time to load it; I think it missed the bolt thrower. The tank targeted and shoot the wizard with the swordsman; a few more were melted and the remaining man broke.
So at the end of the game; I had all my characters; the tank; a cannon; a few spearman and a knight. Mike had a unit of archers a wizard and I think a bolt thrower.
So in the end a good fight; even though I was really worried about all the magic.
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Post by Mark Wightman on Jul 1, 2008 14:15:36 GMT
That's more like it. Thanks, Terry. Just noticed the following. Hi Mark Melee; Eleves always strike first so dispatched the last flagellants; and I think that the tank took a wound. Tank impact hits scored plenty of hits but after armour saves and ward saves only managed to actually kill three. Mike won the combat so reformed to face the tank. The Tanks should have done its impact hits before the Elves ASF. Impact damage takes place before combat.
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Post by mike on Jul 2, 2008 7:52:21 GMT
I think it did - or did it? - not actually too sure
Noted for future reference anyway
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