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Post by graham on Aug 19, 2017 15:33:48 GMT
A paladin and swashbuckler sound like most excellent tomb raiding companions to me.
I would also like to swap my breastplate for a chain shirt if possible as its having a detrimental impact on my mobility (minus four to my swim check!). Although Chris kindly informs me that a breastplate functions as a life jacket in the pathfinder multiverse.
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Post by chris on Aug 19, 2017 18:36:43 GMT
Although Chris kindly informs me that a breastplate functions as a life jacket in the pathfinder multiverse. Can't quite remember saying that? Although a life jacket is presumably equally detrimental to fighting underwater isn't it?
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Post by mike on Aug 19, 2017 21:42:24 GMT
If I take the Eagle Knight Recruit trait, do you mind if I swap out the breastplate for a chain shirt? Minor update folks I've been having a bit of a re-think I have now decided to take the Rich Parents trait (APG page 330) This buys my level 1 swashbuckler a masterwork rapier (320gp), a master chain shirt (250gp) and a masterwork buckler (155gp) – and still leaves 175gp for other stuff – perfect
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Post by mike on Aug 20, 2017 16:22:04 GMT
OK folks, got it sorted. So, without further ado, I present you with Dumas Sparn of Claes
Dumas Sparn of Claes – human male – age 22 – Swashbuckler
Dumas is the third son of a wealthy fish merchant from the small coastal town of Claes. As a young man, having little interest in his father’s fish trade, Dumas moved to Alma in order to seek his fortune. He didn’t find it.
Dumas engaged in the standard pastimes of young nobles with more money than sense thought Andoran: drinking, womanising, carousing and (most importantly) duelling. He loved the duelling most of all and quickly earned a name for himself as one of the best duellists in the city (at least in his opinion).
It was after one such duel with a minor Chelaxian nobleman over the attentions of lady of negotiable virtue (or, more precisely after the celebration following the duel) that he first met a scout for the Bountiful Venture Company.
Both Dumas and the scout were more than a little drunk at the time (well Dumas was, he’s not certain about the scout) and by the end of the evening he had signed up for the expedition to Talmandor’s Bounty. Whether this counts as an interview or not is not entirely clear, but the fact remains that Dumas now finds himself aboard the Peregrine, bound for the ruined and almost legendary continent on Azlant.
Dumas has always suspected that the young nobleman he had defeated (Lord Pavo Crispin, human male, aristocrat 3), who has powerful connections in both the government of Andoran and the Bountiful Venture Company, had arranged his journey as revenge.
If the chance ever presents itself, Dumas is sorely tempted to return to Almas and avenge himself upon this dishonourable Chelaxian aristocrat. And this time the duel will most definitely NOT be to first blood.
NG male human swashbuckler 1 Init: +3; Senses: Perception +0
Defence: AC 18, Touch 13, Flat-footed 15 (+3 dex, +4 armour, +1 buckler) HP 15 (1d10 hit dice, +1 con, +3 toughness, +1 favoured class) Fort +1, Ref +5, Will +0
Offence: Speed: 30 ft Melee: MW Rapier +6 (1d6+2/18-20) or Dagger +4 (1d4+2/19-20) Ranged: Dagger +4 (1d4+2/19-20, range 10 ft) or Acid Flask +4 (1d6+splash, range 10 ft)
Statistics: Str 14(+2), Dex 16(+3), Con 12(+1), Int 10(+0), Wis 10(+0), Chr 16(+3) Base Attack +1; CMB +3; CMD 16 Traits: Anatomist (+1 to confirm critical hits), Rich Parents (900gp starting gold) Feats: Weapon Focus (rapier), Toughness Class Features: Deeds, Panache, Swashbuckler Finesse Skills: Acrobatics +7(+6), Climb +6(+5), Escape Artist +7(+6), Ride +7(+6), Swim +6(+5) Languages: Common
Deeds: Darring Do, Dodging Panache, Opportune Parry and Repost Panache: 3
Gear: MW Rapier (320gp, 2lbs), MW Chain Shirt (250gp, 25lbs), MW Buckler (155gp, 5lbs), Dagger x3 (2gp each, 2lbs each), Acid Flask x3 (10gp each, 1lb each), Potion of Cure Light Wounds x2 (50gp each), 39gp
Carrying Capacity: 58/116/175 Carried: 41lbs
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Post by Stephen Mawson on Aug 21, 2017 8:27:03 GMT
Chris,
Aquan is fine as a bonus language as far as I'm concerned.
Mike/Graham,
I don't mind if you swap the breastplate for a chain shirt, if only on the grounds that you can buy a chain shirt for the money you'd get from selling a breastplate.
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Post by graham on Aug 22, 2017 16:32:03 GMT
Thanks everybody for your help with my character (I am delaying spell res). I am really looking forward to the start of this campaign.
I have a new modem and have now managed to download the players guide.
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Post by mike954 on Aug 30, 2017 20:29:33 GMT
Druid Lv 1 (I have used the spoiler tags as a space saver.) Stats:Names: Tamrek Murr & Wrack (Tiger companion) Druid Level 1 Human Male Alignment: NN Initiative: 3 AC 17; Touch 15; Flat-Footed 12 HP 9 Saves: Fort 4 ; Ref 3 ; Will 6 Speed 30 Melee weapon: Scimitar (1d6, Crit 18-20, x2); S Melee weapon: Sickle (1d6, Crit x2); S Wooden Shield and Hide armour Backpack, Waterskin, Pot, Bedroll, Blanket, Soap, Rope (Silk, 50’), net (fishing), wayfinder
Tiger companion Lv 1 has leather armour: Beast Male Alignment NN Initiative: 3 AC 16 17; Touch 13; Flat-Footed 13 14 HP: 17 Saves: Fort 4 ; Ref 6 ; Will 2 Speed 40 Melee weapon: Bite (1d6, Crit x2); P Melee weapon: 2x claws (1d4, Crit x2); S Special attacks: Rake (1d4, Crit x2); S
Grab, Pounce
Spells Known/Prepared 1st—Cure Light Wounds, Magic Fang 0th—Guidance, Stabilize, Create Water
Statistics Tamrek, Druid Lv 1: Str 12, Dex 14, Con 14, Int 10, Wis 18, Cha 10 Base Atk 0; CMB 1; CMD 13
Wrack, Tiger companion Lv 1: Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10 Base Atk 1; CMB 2; CMD 15
Miscellaneous: Feats: Spell Focus:Conjuration, Augment Summoning (Tiger companion has Light armour proficiency) Traits: Deft Dodger, Pathfinder recruit Skills: acrobatics 2, climb 1, escape Artist 2, fly 2, handle Animal 4, heal 4, knowledge Nature 6, perception 8, ride 2, sense Motive 4, stealth 2, survival 10, swim 5 (Tiger companion has Acrobatics 7, Climb 1, Escape Artist 3, Fly 3, Perception 2, Stealth 3, Survival 2, Swim 5 Languages: Common, Druidic, Sylvan Money: 4gp 5sp 9cp Background:Tamrek grew up in a remote village in the Verduran forest. One autumn a small trading caravan organised by alchemists arrived in the settlement declaring their interest in using it as a base for trading and prospecting for herbal and other marketable natural extracts, saying they had travelled from afar by sea, before sailing upriver and marching overland.
After a few weeks members of the local community began falling ill with a contagious plague which transformed their bodies into chimeric hybrids influenced by the local flora and fauna. The alchemists offered to treat the sick, claiming they could cure the condition but none of their patients recovered completely from the infection. Those who lived on after treatment by the alchemists did so as physically enhanced creatures much changed in their demeanour and strangers to their former selves; and with a new found allegiance to the alchemists.
As a boy Tamrek was amongst the fearful survivors who fled the village in desperation and found refuge in the forest, scavenging a living in the wilds and developing a respect and gratitude to the wilderness. Tamrek gradually became aware of a growing capacity to draw on and influence the natural world around him to sustain himself and protect his wilderness home, and remembering stories of the druids took it as a sign of a similar calling.
While protective of the wilderness and nature, Tamrek has also always hoped to find a way to free the people of his village from their affliction. However he has not been able to craft any herbal remedy or find any natural power that can help them yet. While he searches for the answer Tamrek has taken it upon himself to sabotage and raid the lumber camps scattered around the edge of the forests in Andoran alongside other young rebels trying to protect the forest from encroachment by industry and commerce. Recently Tamrek rescued a caged young tiger, the exotic pet of a lumber baron whose manse he helped raze to the ground.
Tamrek is seeking new horizons while the furore from his latest escapade subsides. He also hopes to find some new approach to save his village by searching further afield. For Tamrek the colonisation project seemed a fortuitous opportunity. While involved with the colonisation effort he may also be well placed to help the new colony strike a proper balance between industry, commerce and cultivation of the natural environment.
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Post by Stephen Mawson on Aug 31, 2017 8:22:40 GMT
That all looks fine to me.
You'll probably want to buy some standard gear (backpack, rope, water skins, blankets, etc) with your remaining money.
Also you'll need to stat out your tiger, just like your character.
There is a pathfinder character sheet for animal companions, which you should be able to download from paizo's website, or alternatively I can print one out for you if you want?
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Post by graham on Aug 31, 2017 9:31:47 GMT
Looks like an interesting character...I look forward to meeting him.
I think he may get an extra 1st level spell from the high wisdom and a light spell from the wayfinder.
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Post by mike on Aug 31, 2017 16:46:12 GMT
Nice character Mike – very playable
Graham is quite right, you should have an extra level 1 spell This comes from your high wisdom, which gives you a bonus spell at levels 1, 2, 3 and 4
Refer to table 3-1: Ability modifiers and bonus spells on page 17 of the core rulebook
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Post by mike954 on Aug 31, 2017 20:27:20 GMT
Hi all, thank you for the feedback - I definitely forgot a few things!
Amendments for PC I will check on the spells and add them to the character information and pick up some adventuring gear.
Animal companion I have used a regular PC sheet for the companion if that will serve (just too lazy to type his stats in the original post). I will add the stats to the original post.
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Post by Stephen Mawson on Sept 1, 2017 8:29:50 GMT
Just a quick note.
You've missed the tiger Wrack's natural armour out of it's armour class.
It ought to be AC 17 (+2 Armour, +3 Dex, +1 Natural Armour), Touch 13, Flat Footed 14.
Additionally the large cat animal companion doesn't get Grap, Pounce, and Rake until it becomes large at 7th level.
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Post by mike954 on Sept 1, 2017 17:26:36 GMT
Thank you for pointing the errors out Stephen, I have made the corrections.
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Post by neuromancer on Sept 10, 2017 15:28:03 GMT
After reading the intro this is my first idea (not sure if steve will be ok with a gilman pc) Ramon Random NG Ranger and Azlanti Scholar Ramon is a desecendant of the small gilman community mentioned in the players guide Above is an initial pass at the character some skills and languages may change.
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Post by chris on Sept 11, 2017 6:33:53 GMT
Hi Maurice Unless I have miscounted, even after racial adjustments on ability scores, you have only used 19 out of 22 points. You could use the remaining 3 to boost dex- giving a bonus to ac, ranged attacks and other skills like stealth. This would of course make your ranger more of a dexy midnight runner
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