Anyway i am currently assembling a small army of Space Marines of my own so i can finally have a go lol. Currently have painted a 10 man Tactical Squad, 5 man Scout squad, 5 man Assault squad, 1 Dreadnought and am in the process of a 5 man Terminator squad which is where i am a little stuck...........now with Terminators how flexible am i able to be with weapon choice i have 1 sargeant with storm bolter/power sword , 1 heavy flamer/powerfist, 1 stormbolter/powerfist but i would like to do 1 stormbolter/lightning claw and 1 assault cannon/lightning claw or put the lightning claw on with the heavy flamer terminator instead. Are these choices possible or have i broken a rule etc etc.??
Also i have created my own Chapter and colours, they will be a successor chapter of the Dark Angels. Not quite come up with a symbol etc for them or even a name but will probably be something like "Storm Angels", do i have to have symbols painted on the figures or not? Is that ok to do i assume?.
Cheers Mike, funnily enough i have just got the Dark Angels Codex off ebay. The look i have for them is a mix of bone white and the Dark Angel green on various armour sections. Would love to just use the Dark Angel transfer decals as it makes life simples but not sure where i stand on that issue.
Got a book of WH40K rules on order so hopefully will help to clear this up for me. I'm new to all this so its a bit of a learning curve.
Post by Stephen Mawson on Jul 22, 2009 11:56:25 GMT
Your choices rather depends on how you are intending to play your new chapter.
The standard method is to use the Codex Space Marines list, as this is supposed to cover the majority of space marine chapters, with the exception of a few odd balls like the Space Wolves, Dark Angels and Black Templars who organise themselves differently. This is what I've done with my Ghost Tiger chapter, although as the latest army list is a bit less flexible in terms of squad sizes compared to the previous version of that codex, I'm currently having to rejig how my Chapter works to make it fit the army list again.
Alteratively you can play your new chapter using one of the other Chapter Codexs. If you're chapter is based on the Dark Angels then it's perfectly ok to play them using the Dark Angels codex, but simply call them by another name. That would allow you to use the Raven Wing and Death Wing rules for the Dark Angels, but means some of the new units introduced in the current Space Marine codex are not available to you.
Post by Stephen Mawson on Jul 22, 2009 12:00:54 GMT
That does mean a pair of Lightning Claws. None of the Loyalist chapters can have Terminators armed with a single Lightning claw.
You should find that the Codex you are using, this sounds like you have picked the Dark Angels codex, will tell you how many weapons of each type you can have in any particular unit.
I'm pretty sure the Dark Angels still have only one heavy weapon per Terminator Squad, although you might find that you are allowed to field a second heavy weapon if you have a 10 man squad rather than a 5 man squad. I don't play Dark Angels so I'm not totally familiar with exactly what options you get in the units. You can however field a unit of Terminators where some models have ranged weapons and some have close combat weapons, which is something you can't do with the Standard Marine list.
Post by Stephen Mawson on Jul 22, 2009 12:09:58 GMT
The answer to that is yes. The codex's tell you how to build your army, how many points things are worth and what units, weapons and other options you can have in it. So in order to play a balanced game both players need to follow the Codex for their army exactly.
With Space Marines however the choice of which Codex you use for a self designed chapter is up to you. You could use Codex Dark Angels, Codex Space Marines, Codex Black Templars, Codex Space Wolves and so on. There is nothing to stop you even changing which Codex you are using decide what's in your army from game to game, until you find one that suits how you feel you want your Chapter to work.